Please expand on the motivations behind that decision. But you guys brought Christian in and turned the project into an official SEGA release, which is incredibly forward-thinking. Many large companies would shut down a project like that upon learning of it. The new version of Sonic CD is based on Christian Whitehead’s Retro Engine homebrew project that recreated Sonic CD for iOS. (The same soundtrack can now be purchased on iTunes (opens in new tab)! - ed.) What inspired you to bring it back after all these years?Ĭurrently we are offering the Japanese soundtrack as the default soundtrack. Since then, Sonic CD has seldom been released on other systems. Your next big game is a remake of Sonic CD, which first debuted on the 16-bit Sega CD platform. I figured if I could manage a game like that, I could manage ANYTHING! And as you look down and realize how far you’ve come, you are taken all the way back to the beginning village, where you lose all your gear and de-level to level 1, and start all over. And if you defeat him, you get to fly on a giant golden condor that retraces your steps. As an RPG player myself, I was like “Wow, that is harsh.” Can you imagine playing a Final Fantasy game that way? But the icing on the cake was that after hours of playing endless battles, and managing not to die, you make it to the final boss. You de-level back to level 1 and lose all your gear that wasn’t stored in a warehouse. Basically it was an RPG on the Nintendo DS, where if you die, you start from scratch basically.
SONIC CD SOUNDTRACK REMOVED FROM ITUNES TRIAL
Mystery Dungeon was my first product at SEGA and quite a trial by fire in my opinion. Sonic The Hedgehog 4 Episode I (Brand Manager) Mario & Sonic at the Winter Olympics (Associate Brand Manager)
Sonic and the Black Knight (Associate Brand Manager) Sonic Unleashed (Associate Brand Manager)
NiGHTS: Journey into Dreams (Assistant Brand Manager) Sonic Chronicles: The Dark Brotherhood (Assistant Brand Manager) Sonic Riders: Zero Gravity (Assistant Brand Manager) Sonic Rush Adventure (Assistant Brand Manager) Mystery Dungeon: Shiren the Wanderer (Assistant Brand Manager) I’ve worked on several SEGA games, including: What titles have you worked on since joining SEGA? The HR person, probably realizing that I was never going to go away, finally helped me out and got me another interview, and I was hired as a Tester. I made sure never to get discouraged, and just kept sending my resume. They ultimately turned me down for the job. Then I went to GDC that year and finally interviewed with them.
I would just not take “NO”, and kept coming back. I was relentless three times a week I’d drive out and try to get an interview. So when I graduated college, I drove out to where LucasArts was located in San Rafael and started turning in my resume every other day. I loved games, and my Dad taught me that this was the entertainment of the future. We’ll I’ve been wanting to get involved in games since I was a little kid playing Sierra’s King’s Quest, Space Quest, and Quest for Glory franchises.